Intelligent Systems


2024


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Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Models
2024 (misc)

Abstract
Humans excel at robust bipedal walking in complex natural environments. In each step, they adequately tune the interaction of biomechanical muscle dynamics and neuronal signals to be robust against uncertainties in ground conditions. However, it is still not fully understood how the nervous system resolves the musculoskeletal redundancy to solve the multi-objective control problem considering stability, robustness, and energy efficiency. In computer simulations, energy minimization has been shown to be a successful optimization target, reproducing natural walking with trajectory optimization or reflex-based control methods. However, these methods focus on particular motions at a time and the resulting controllers are limited when compensating for perturbations. In robotics, reinforcement learning~(RL) methods recently achieved highly stable (and efficient) locomotion on quadruped systems, but the generation of human-like walking with bipedal biomechanical models has required extensive use of expert data sets. This strong reliance on demonstrations often results in brittle policies and limits the application to new behaviors, especially considering the potential variety of movements for high-dimensional musculoskeletal models in 3D. Achieving natural locomotion with RL without sacrificing its incredible robustness might pave the way for a novel approach to studying human walking in complex natural environments. Videos: this https://sites.google.com/view/naturalwalkingrl

link (url) [BibTex]

2022


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A Sequential Group VAE for Robot Learning of Haptic Representations

Richardson, B. A., Kuchenbecker, K. J., Martius, G.

pages: 1-11, Workshop paper (8 pages) presented at the CoRL Workshop on Aligning Robot Representations with Humans, Auckland, New Zealand, December 2022 (misc)

Abstract
Haptic representation learning is a difficult task in robotics because information can be gathered only by actively exploring the environment over time, and because different actions elicit different object properties. We propose a Sequential Group VAE that leverages object persistence to learn and update latent general representations of multimodal haptic data. As a robot performs sequences of exploratory procedures on an object, the model accumulates data and learns to distinguish between general object properties, such as size and mass, and trial-to-trial variations, such as initial object position. We demonstrate that after very few observations, the general latent representations are sufficiently refined to accurately encode many haptic object properties.

link (url) Project Page [BibTex]

2022

link (url) Project Page [BibTex]


A Soft Vision-Based Tactile Sensor for Robotic Fingertip Manipulation
A Soft Vision-Based Tactile Sensor for Robotic Fingertip Manipulation

Andrussow, I., Sun, H., Kuchenbecker, K. J., Martius, G.

Workshop paper (1 page) presented at the IROS Workshop on Large-Scale Robotic Skin: Perception, Interaction and Control, Kyoto, Japan, October 2022 (misc)

Abstract
For robots to become fully dexterous, their hardware needs to provide rich sensory feedback. High-resolution haptic sensing similar to the human fingertip can enable robots to execute delicate manipulation tasks like picking up small objects, inserting a key into a lock, or handing a cup of coffee to a human. Many tactile sensors have emerged in recent years; one especially promising direction is vision-based tactile sensors due to their low cost, low wiring complexity and high-resolution sensing capabilities. In this work, we build on previous findings to create a soft fingertip-sized tactile sensor. It can sense normal and shear contact forces all around its 3D surface with an average prediction error of 0.05 N, and it localizes contact on its shell with an average prediction error of 0.5 mm. The software of this sensor uses a data-efficient machine-learning pipeline to run in real time on hardware with low computational power like a Raspberry Pi. It provides a maximum data frame rate of 60 Hz via USB.

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]

2012


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The Playful Machine - Theoretical Foundation and Practical Realization of Self-Organizing Robots

Der, R., Martius, G.

Springer, Berlin Heidelberg, 2012 (book)

Abstract
Autonomous robots may become our closest companions in the near future. While the technology for physically building such machines is already available today, a problem lies in the generation of the behavior for such complex machines. Nature proposes a solution: young children and higher animals learn to master their complex brain-body systems by playing. Can this be an option for robots? How can a machine be playful? The book provides answers by developing a general principle---homeokinesis, the dynamical symbiosis between brain, body, and environment---that is shown to drive robots to self-determined, individual development in a playful and obviously embodiment-related way: a dog-like robot starts playing with a barrier, eventually jumping or climbing over it; a snakebot develops coiling and jumping modes; humanoids develop climbing behaviors when fallen into a pit, or engage in wrestling-like scenarios when encountering an opponent. The book also develops guided self-organization, a new method that helps to make the playful machines fit for fulfilling tasks in the real world.

link (url) [BibTex]

2010


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\textscLpzRobots: A free and powerful robot simulator

Martius, G., Hesse, F., Güttler, F., Der, R.

\urlhttp://robot.informatik.uni-leipzig.de/software, 2010 (misc)

[BibTex]

2010

[BibTex]


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Playful Machines: Tutorial

Der, R., Martius, G.

\urlhttp://robot.informatik.uni-leipzig.de/tutorial?lang=en, 2010 (misc)

[BibTex]

[BibTex]